Betting terms glossary
Betting has its own language, and most of it came from the counter, not from the sportsbook ads. Here are the terms you will hear, what each one means, and where on the site to read more about it.
Talking like the counter
Every trade has words that let the people in it talk fast, and betting has more than most. A bettor who knows them reads a line, a rules page or a capper's pitch in half the time, and he is a lot harder to confuse. I've heard plenty of players nod along to a word they didn't know and pay for it later.
The definitions below are the meanings the words have in American sports betting. Where a page on the site goes into the subject properly, the term links to it.
The terms
- Action. Money bet on a game, or a bet that stands. "No action" means the bet is void and the stake comes back.
- Agent. A bookie who runs his players through a pay-per-head shop and pays it a fee for each one.
- Against the spread (ATS). A team's record measured by whether it covered, not whether it won.
- Arbitrage. Betting every outcome at different books at prices that leave a profit whichever side wins. See arbitrage betting.
- Backdoor cover. A late score that means nothing to the game and everything to the spread, usually the losing team covering in the final minutes.
- Bad beat. A bet that looked won and lost at the end. Every bettor has a story about one, and every bookie has heard all of them.
- Bankroll. The money set aside for betting and nothing else. See bankroll.
- Bet slip. Where a bet is put together before you confirm it. See what a bet slip is.
- Book, bookie. The book is the operation that takes bets; a bookie is a person who does it, usually local and on credit. See what a bookie is.
- Buying points. Paying a worse price to move the spread half a point or more your way. The spreads page says what it costs.
- Chalk. The favorite. A chalk bettor lays the price on favorites, and a chalky card is one where the favorites mostly won.
- Closing line. The last price before the game starts. Beating it regularly is the best sign you are betting well. See closing-line value.
- Cover. To win against the spread. A -7 favorite that wins by 10 covered; one that wins by 4 did not.
- Credit. Betting on your word, settled at the end of the week. See credit and collections.
- Dead heat. A tie for a paying place, as in a top-10 golf bet, where the stake is divided between the tied players. See house rules.
- Dog, underdog. The team the book expects to lose, priced at plus money or given points.
- Draw no bet. A bet on a team where a draw returns your stake. See three-way moneylines.
- Exposure. What a book stands to lose if a result goes against it. See exposure.
- Fade. To bet against a team, a player or a person. Fading the public means taking the side most of the money is against.
- Favorite. The team the book expects to win, laying points or a minus price.
- Futures. Bets on something decided weeks or months away, such as a championship. See futures.
- Get down. To place a bet.
- Handle. All the money bet, stakes only.
- Hedge. Betting the other side of a bet you already hold, to lock in something either way. See hedging.
- Hold. The share of the handle the book has left after paying winners. Not the same as the vig. See hold.
- Hook. The half point on a line, there so the bet can't push. See what the spread means.
- If bet. Two straight bets where the second goes ahead only if the first wins. See if bets and reverses.
- Implied probability. A price written as the percentage of the time it has to win. See implied probability.
- Juice, vig. The book's cut, built into the price. At -110 you lay $110 to win $100. See what the vig is.
- Key numbers. The margins football games land on most, 3 and 7 above all. See spreads.
- Limit. The most a book will take on one bet. See limits.
- Line, number, price. The odds on offer. Who makes it first is on the line setting page.
- Line shopping. Comparing the same bet at several books and taking the best price. See line shopping.
- Live betting. Betting after the game has started. See live betting.
- Middle. Holding both sides of a game at different numbers, so a result landing between them wins both. The odds movement page shows what it costs a book.
- Moneyline. A bet on who wins, with no spread. See moneylines.
- Off the board. A game the book has taken down, usually for news, so it takes no bets on it until it is repriced.
- Outs. The places you can bet.
- Over/under, total. A bet on the combined score. See totals.
- Parlay. Two or more bets on one ticket, all of which have to win. See parlays.
- Pick'em. A game with no favorite, where the spread is zero.
- Post-up. Betting with money deposited first, the way every sportsbook works.
- Prop. A bet on something inside a game other than the final result. See props.
- Public. The recreational money. Books know it likes favorites and overs, and they shade lines for it.
- Puck line, run line. The spread in hockey and baseball, usually set at 1.5 with the price doing the rest.
- Push. A tie with the book: the result lands on the number and the stake comes back. See what a push is.
- Reverse. Two if bets, one in each order. See if bets and reverses.
- Reverse line movement. A line moving against the side most tickets are on, because the bigger or sharper money is on the other side.
- Round robin. A set of small parlays made from one list of picks. See round robins.
- Settle. To square up at the end of the week: losers pay, winners get paid.
- Sharp, wiseguy. A professional bettor, the kind of player a book respects and limits. When a sharp bets, the line moves.
- Spread. The points the book gives the underdog to make the game an even bet. See spreads.
- Square, recreational. A casual bettor. Most players are squares, and a book is built around them.
- Steam. A line moving fast across many books at once, because a sharp group hit them all within minutes. See odds movement.
- Straight bet. One bet on one result, graded on its own. See what a straight bet is.
- Sweat. A bet still in doubt, and the watching that goes with it.
- Teaser. A parlay where you move every spread in your favor and take a smaller payout for it. See teasers.
- Three-way moneyline. Three prices: one team, the other, and the draw. See three-way moneylines.
- Tout. Someone who sells picks. See what cappers are.
- Unit. Your standard bet, used to keep a record that means the same at any size. See what a unit is.
The ones I'd learn first
If you only learn a handful, I'd make them the vig, the hook and the push, because those three decide what a bet costs you and how it is graded. Then sharp and square, since a book sorts every player into one or the other, and it is worth knowing which one it has you down as.
Chalk and fade come up in every conversation about a game, and they matter least. They are about which team you like. The vig is about what you pay to like it.